Feet DC Damage is cumlative
10 5 1d6
20 10 3d6
30 15 6d6
40 20 10d6
50 25 15d6
60+ 30 0hp and dying, 1 failed death save
Falling inflicts an Injury unless character passes a Constitution or Dexterity (player's choice) save with DC equal to 1/2 distance fallen (max 30).
When injured your maximum hit points are temporarily reduced to your current hit points (or 1 if current hit points are 0). And you suffer disadvantage on all physical (Strength, Constitution, Dexterity) attacks, saves and tasks.
Recuperation (from rulebook): After 3 days full rest DC15 Constitution check to remove one effect (injury) preventing regaining hp. Some spells (such as Greater Restoration) can also remove an injury.
|If falling wasn't deadly, wizards would craft|
infinite jump spells. Nobody wants that!